Interviews with the developers of World of WarCraft

Published: 27th January 2011
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Editorial GameGuru talked with the creators of the legendary game World of WarCraft, a senior game designer, Joe Sheley, director of sound design by Russell Brower and the head of application development at Monte Krol Moscow premiere add Cataclysmi managed to take from them a short, but capacious interview.

GG: Good afternoon! Do you really Russell Brower, Joe Sheley and Monte Krol?

BL: Hello! Oh yes, of course, that's us!

GG: You are our idols! Tell us why you chose to add the game it was race of goblins and the Worgen, and not some other?

BL: We wanted to bring into play something really new. Goblins - small and agile, they are unlike other inhabitants of the world World of Warcraft. Frankly, our audience loved Goblins have a long and very waited. And coming up with the Worgen, we wanted to add something to the game animal, a beast ... Both these races are very interesting and eventful history - which we're going to tell in the game.


GG: Tell me a few words about the music and overall sound concept Cataclysm.


BL: You know, we got a lot of fun, doing new scoring races. Goblins - a great joker, they make funny, silly sounds, creates a special "Goblin" mood. Worgen, in contrast, should inspire fear and awe - respectively, their sound creates a sense of anxiety, worry. Do you goosebumps running - well, as we intended. We converted all of these emotions in sound - and that's what we have.

GG: Why did you decide not to make new continents, and changed the old ones?

BL: The Adventures of continuing on the five new areas in which we have prepared many surprises for the players. Ktomu we significantly altered the old continent - they are actually transformed, the game has many new and interesting things. Over the past six years, we have a lot of experience in the creation of new locations, new gaming experiences - all this in Cataclysm abound.

GG: What are you going to be done as a supplement kuzhe released content?

BL: In the upcoming patch will appear more whole - we have Napoleon's plans. We can change the location, for example, flooding them - this chip is applied in one of the starting location. Community is asked Heroic-Dungeon version - and we ourselves wonder they do. However, as you will soon all be able to see.


GG: Do you have plans to make remakes of old locations ilipovysit complexity of their passage?

BL: Yes, of course, straryh locations will be new enemies, and the player will be able to beat them in different ways - thanks to the emergence of new races with their unique abilities. Also, you are waiting for new bosses - such as the three-headed monster of Kaymra .

GG: Tell me, how do you assess the percentage kazualnogoi hardcore content in games?

BL: How World of Warcraft was a game for all, remains the same, and Cataclysm. We have a very flexible adjustment of the level of complexity, which we are very proud, and thanks to which our game is interesting and hardcore and casual players. This "general line" we will continue to adhere to.

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